<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Michael Slape's Online Portfolio and Resume]]></title><description><![CDATA[Mike Slape Portfolio]]></description><link>https://mikeslape.wixsite.com/slapeyy/development-blogs</link><generator>RSS for Node</generator><lastBuildDate>Thu, 04 Jun 2026 18:01:21 GMT</lastBuildDate><atom:link href="https://mikeslape.wixsite.com/slapeyy/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[MA Multiplayer Game Design: The Final Update]]></title><description><![CDATA[Whoa, did you see the post title? You know what this means... Its the last post for this project! Its been a long ride, and its sad to...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-multiplayer-game-design-the-final-update</link><guid isPermaLink="false">6284e0de8ee84fb37d16116d</guid><category><![CDATA[MA Connected Games Development]]></category><pubDate>Sat, 30 Apr 2022 23:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_4472fbfb13ae41d89e3f3571cf415882~mv2.png/v1/fit/w_512,h_512,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Perfecting The Look: Rendering and Final Comp]]></title><description><![CDATA[Welcome to the final post for this class! You know what that means... This will mainly cover the rendering process and my composition of...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-perfecting-the-look-rendering-and-final-comp</link><guid isPermaLink="false">627682fe502c56a28792d6f0</guid><category><![CDATA[Video Compositing, VFX, & Animation]]></category><pubDate>Sun, 17 Apr 2022 23:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_626182507a734088b2d39bb220976679~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Perfecting The Look: AOVs, Render Layers, Animated Characters, &#38; Troubleshooting]]></title><description><![CDATA[Welcome back! This post might end up being the largest of the lot so far since there is a lot of stuff I want to try and cover in it. Its...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-perfecting-the-look-aovs-render-layers-animated-characters-troubleshooting</link><guid isPermaLink="false">626e5dc73f952abceeca4af1</guid><category><![CDATA[Video Compositing, VFX, & Animation]]></category><pubDate>Sat, 16 Apr 2022 23:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_fae0a0ddba144705bb84d0de9d7784c0~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Multiplayer Game Design: Adding Character Customisation, Main Levels &#38; Powerups]]></title><description><![CDATA[So, since the presentation, we've been trying to get a lot of stuff done to get ourselves back on track (even though we were told we are...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-multiplayer-game-design-adding-character-customisation-main-levels-powerups</link><guid isPermaLink="false">62850f2c436e9f3582bdb037</guid><category><![CDATA[MA Connected Games Development]]></category><pubDate>Sat, 16 Apr 2022 23:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_96dbcaa860fa4fd28eb787fb6e3f4cd3~mv2.png/v1/fit/w_1000,h_650,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Multiplayer Game Design: Presenting the Current Progress Plus UI &#38; Other Updates]]></title><description><![CDATA[Hello hello! So, this week was the deadline to make our presentations for showcasing our progress so far. Despite some setbacks, we...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-multiplayer-game-design-presenting-the-current-progress-plus-ui-other-updates</link><guid isPermaLink="false">624a30e51f0566b8dc49861d</guid><category><![CDATA[MA Connected Games Development]]></category><category><![CDATA[Design]]></category><pubDate>Sat, 02 Apr 2022 23:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_b2fe0bdb17f44a93829c80dc64e672f0~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Perfecting The Look: Going Into Maya]]></title><description><![CDATA[Hi! So uh, as I predicted...yep its been a couple of weeks. The transition from Nuke to Maya was not entirely kind, as you shall soon...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-perfecting-the-look-going-into-maya</link><guid isPermaLink="false">6275a16af88c7cd981801da0</guid><category><![CDATA[Video Compositing, VFX, & Animation]]></category><pubDate>Sat, 02 Apr 2022 23:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_7f0f1893bbf84b91ac2848056101d44d~mv2.png/v1/fit/w_1000,h_947,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Multiplayer Game Design: Resolving GitHub Issues and Pregame Lobby]]></title><description><![CDATA[Oh god...oh god oh god oh god. GitHub gave us a real scare. GitHub Merge Issues Remember last week how I mentioned about us sorting out a...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-multiplayer-game-design-resolving-github-issues-and-pregame-lobby</link><guid isPermaLink="false">625441da5c18a895d2618888</guid><category><![CDATA[MA Connected Games Development]]></category><pubDate>Sun, 27 Mar 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_94ab0fd6c3ce4102985f1f89b38d9c9e~mv2.png/v1/fit/w_1000,h_566,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Perfecting The Look: Kicking Off the Final Comp]]></title><description><![CDATA[(⌐■_■) hey folks! The project is now underway as I juggle between this assignment and a myriad of other things going on, but I got some...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-perfecting-the-look-kicking-off-the-final-comp</link><guid isPermaLink="false">62753a50046b1d57fae2382a</guid><category><![CDATA[Video Compositing, VFX, & Animation]]></category><pubDate>Sun, 20 Mar 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_b550fd3583b14cb1a0cec52a99b05982~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Multiplayer Game Design: More Simple Level Designs &#38; Our Character!]]></title><description><![CDATA[Well, since you are here, I got some updates for ya about the basic level designs I've been doing and what character we have chosen to be...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-multiplayer-game-design-more-simple-level-designs-our-character</link><guid isPermaLink="false">6284feec9459344458dc7e2c</guid><category><![CDATA[MA Connected Games Development]]></category><pubDate>Sun, 13 Mar 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_84723bed1a234729ba0c6d23fd95fffc~mv2.png/v1/fit/w_660,h_649,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Multiplayer Game Design: Choosing our Character &#38; Simple Level Designing]]></title><description><![CDATA[Hello hello! So, this week is (I feel) a bit quieter since I'm juggling some stuff with this class, but it has mainly been investigating...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-multiplayer-game-design-choosing-our-character-simple-level-designing</link><guid isPermaLink="false">6284e809d7bb882734836837</guid><category><![CDATA[MA Connected Games Development]]></category><pubDate>Sun, 06 Mar 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_6735a6c86374410e8c970b6a2b146420~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Perfecting The Look: Brainstorming Composition Ideas]]></title><description><![CDATA['ello 'ello! Right, to start off, I'll be going for a different pace - I'll spend less time writing up about the in-class workshops and...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-perfecting-the-look-brainstorming-composition-ideas</link><guid isPermaLink="false">626551f33328c84f03ea4fd2</guid><category><![CDATA[Video Compositing, VFX, & Animation]]></category><pubDate>Sun, 06 Mar 2022 00:00:00 GMT</pubDate><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Multiplayer Games Design: Visualising Game Flow &#38; Asset Hunting]]></title><description><![CDATA[After going through the locations with my teammate, it seemed like most of them were getting a thumbs up, which is good news. There were...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-multiplayer-games-design-visualising-game-flow-asset-hunting</link><guid isPermaLink="false">622fa98a6c546ce17c45ecb3</guid><category><![CDATA[MA Connected Games Development]]></category><category><![CDATA[Design]]></category><pubDate>Sun, 27 Feb 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_81172713012646f1a63e14bd6ca7d4a4~mv2.png/v1/fit/w_1000,h_635,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Perfecting The Look: Camera Projection, Lens Distortion, and 3D Camera Tracking]]></title><description><![CDATA[Now that we've covered how to work in Nuke within the 2D space, we're branching out into working within 3D setups which will become more...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-perfecting-the-look-camera-projection-lens-distortion-and-3d-camera-tracking</link><guid isPermaLink="false">62558ea43f6b936be0fc73fa</guid><category><![CDATA[Video Compositing, VFX, & Animation]]></category><pubDate>Sun, 20 Feb 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_f103e9bf5bac45fe929770347dd062ab~mv2.png/v1/fit/w_1000,h_723,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Multiplayer Games Design: Researching Environments and Visuals]]></title><description><![CDATA[Well, well, well. Is it time for more updates? ⌚ I guess it is! The title of this post pretty much sums up what I'll be writing about,...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-multiplayer-games-design-researching-environments-and-visuals</link><guid isPermaLink="false">6213bb57a8d9a45e955c741d</guid><category><![CDATA[MA Connected Games Development]]></category><category><![CDATA[Design]]></category><pubDate>Sun, 20 Feb 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_10fe5f489e6642299930e3d047fc7aab~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Perfecting The Look: Colour Correction inside Nuke]]></title><description><![CDATA[So, now that we're starting to get to grips with the basics of Nuke, we've been introduced to another new topic this week, which is...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-perfecting-the-look-colour-correction-inside-nuke</link><guid isPermaLink="false">621be1d9abf400f8e5f40cf1</guid><category><![CDATA[Video Compositing, VFX, & Animation]]></category><pubDate>Sun, 06 Feb 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_642dcddbb27d435ca3c6ac281018fb89~mv2.png/v1/fit/w_1000,h_615,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Game Design: Finished Documents and Further Prototyping]]></title><description><![CDATA[ZOINKS Its another frighteningly fast update! The mountain of writing has been chipped down quite a bit, just in time for the final...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-game-design-finished-documents-and-further-prototyping</link><guid isPermaLink="false">6206f099d76f849e1ea488aa</guid><category><![CDATA[MA Game Design]]></category><category><![CDATA[Narrative Design]]></category><category><![CDATA[Design]]></category><category><![CDATA[Programming]]></category><pubDate>Sun, 06 Feb 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_2c09c34b3a06467eafca9002f5820d7d~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Multiplayer Games Design: Brainstorming &#38; Deciding the Game]]></title><description><![CDATA['ello 'ello, welcome back! So this week, I got a chance to go through my idea with my developer and they seem to like it, but their only...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-multiplayer-games-design-brainstorming-deciding-the-game</link><guid isPermaLink="false">621116992436268ddbd17896</guid><category><![CDATA[MA Connected Games Development]]></category><category><![CDATA[Design]]></category><pubDate>Sun, 06 Feb 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_81f5c55af5b945e68f314b076e4528a0~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Multiplayer Games Design: Starting Up A New Team]]></title><description><![CDATA[ Hello, welcome to a new series of posts! As you might've guessed from the title, this set is going to be all about designing for a...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-multiplayer-games-design-starting-up-a-new-team</link><guid isPermaLink="false">6210faad9fae2de15d4d7d72</guid><category><![CDATA[MA Connected Games Development]]></category><category><![CDATA[Design]]></category><pubDate>Sun, 30 Jan 2022 00:00:00 GMT</pubDate><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Game Design: Completing the First Screenplay &#38; Prototyping]]></title><description><![CDATA[Holy moly guacamole, a new post! So, since the last post, a fair bit of work has been completed which is a huge relief. This is across a...]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-game-design-completing-the-first-screenplay-prototyping</link><guid isPermaLink="false">620192e3e48ac74175dc146b</guid><category><![CDATA[MA Game Design]]></category><category><![CDATA[Narrative Design]]></category><category><![CDATA[Design]]></category><pubDate>Sun, 30 Jan 2022 00:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_0118942f8f424564b3feb1c0e65c317a~mv2.png/v1/fit/w_865,h_601,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item><item><title><![CDATA[MA Perfecting The Look: Introduction to Nuke]]></title><description><![CDATA[Hello hello! Now that its the final half of the degree, we were given a choice on which class we wanted to take for our second semester....]]></description><link>https://mikeslape.wixsite.com/slapeyy/post/ma-perfecting-the-look-introduction-to-nuke</link><guid isPermaLink="false">61f29c0a31f63f001685f2bc</guid><category><![CDATA[Video Compositing, VFX, & Animation]]></category><pubDate>Thu, 27 Jan 2022 15:04:30 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/977556_d612d592e05c4377bf96d0a875d2908d~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mike</dc:creator></item></channel></rss>