Project Synopsis:
Rebellion and Level Infinite invite all skilled, sniper experts to come together and take part in a 3 day pre-Alpha PC playtest for the as yet untitled ‘Project Archipelago’. This original IP will utilise the unique skillsets of both organisations to create a new gameplay experience.
Roles:
Game (Systems) Designer
Junior Game (Systems) Designer
Dates:
Nov 2022 - Aug 2024
Tools:
Rebellion Proprietary Tech
Jira
Aslan
Confluence
Perforce
Adobe CC
Blender
Microsoft Office Suite
Platforms:
Unannounced
Overview:
My debut project into the games industry, I spent early months getting to know my Game Design and wider project teams, learning new software, and growing familiar with writing professional GDDs. I also grew more effective at prototyping ideas as I become more familiar with the in-house engine.
I shouldered ownership and responsibility over several systems, some were inherited while others were designed and implemented from scratch. I also discovered I have an excellent natural talent for QA work, to the point that it is notorious among various disciplines in the company that I will find quirky, problematic bugs.
This was during the pre-production and production stages of the project.
Detailed Project Contributions:
Designing Gameplay Systems
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FTUE & Tutorials
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Game World & Environment Interactions
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Player World Navigation
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Teamplay Systems
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PvP Hunting System
Designing Live Service Features
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Game Monetisation
Other Contributions
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Maintaining the project's Asset List & Library
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Creating and maintaining the dev cheat sheet of game engine shortcut keys & commands
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QA and bug reporting of both the project and in-house game engine, identifying areas for improvement that would benefit the wider team





