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Project Archipelago Logo
Rebellion Logo

Project Synopsis:

Rebellion and Level Infinite invite all skilled, sniper experts to come together and take part in a 3 day pre-Alpha PC playtest for the as yet untitled ‘Project Archipelago’. This original IP will utilise the unique skillsets of both organisations to create a new gameplay experience.​

Roles:

Game (Systems) Designer

Junior Game (Systems) Designer

 

Dates:

Nov 2022 - Aug 2024

Tools:

Rebellion Proprietary Tech

Jira

Aslan

Confluence

Perforce

Adobe CC

Blender

Microsoft Office Suite

 

Platforms:

Unannounced

Overview:

My debut project ​into the games industry, I spent early months getting to know my Game Design and wider project teams, learning new software, and growing familiar with writing professional GDDs. I also grew more effective at prototyping ideas as I become more familiar with the in-house engine.

 

I shouldered ownership and responsibility over several systems, some were inherited while others were designed and implemented from scratch. I also discovered I have an excellent natural talent for QA work, to the point that it is notorious among various disciplines in the company that I will find quirky, problematic bugs.

 

This was during the pre-production and production stages of the project.

Detailed Project Contributions:

Designing Gameplay Systems

  • FTUE & Tutorials

  • Game World & Environment Interactions

  • Player World Navigation

  • Teamplay Systems

  • PvP Hunting System

Designing Live Service Features

  • Game Monetisation

Other Contributions

  • Maintaining the project's Asset List & Library

  • Creating and maintaining the dev cheat sheet of game engine shortcut keys & commands

  • QA and bug reporting of both the project and in-house game engine, identifying areas for improvement that would benefit the wider team

Copyright © by Michael Slape

All content and trademarks are property of their respective owners.
 

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